func compress/flate.loadLE32

30 uses

	compress/flate (current package)
		deflate.go#L331: 	return hash4u(loadLE32(b, 0), hashBits)
		deflate.go#L345: 	hb := loadLE32(b, 0)
		level1.go#L82: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level1.go#L96: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level1.go#L179: 			if s-t > maxMatchOffset || uint32(x) != loadLE32(src, t) {
		level2.go#L87: 			if offset < maxMatchOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level2.go#L101: 			if offset < maxMatchOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level2.go#L173: 			if offset > maxMatchOffset || uint32(x>>16) != loadLE32(src, candidate.offset-e.cur) {
		level3.go#L100: 			if uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level3.go#L101: 				if candidates.prev.offset < minOffset || uint32(cv) != loadLE32(src, candidates.prev.offset-e.cur) {
		level3.go#L116: 				if candidate.offset > minOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level3.go#L203: 				if uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level3.go#L208: 				if candidate.offset > minOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
		level4.go#L97: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level4.go#L103: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level4.go#L109: 				if nextS-lOff < maxMatchOffset && loadLE32(src, lOff) == uint32(next) {
		level5.go#L112: 				if uint32(cv) == loadLE32(src, t) {
		level5.go#L119: 					if s-t2 < maxMatchOffset && uint32(cv) == loadLE32(src, t2) {
		level5.go#L131: 				if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level5.go#L141: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level5.go#L154: 					if loadLE32(src, t2) == uint32(next) {
		level5.go#L165: 					if nextS-t2 < maxMatchOffset && loadLE32(src, t2) == uint32(next) {
		level6.go#L112: 				if uint32(cv) == loadLE32(src, t) {
		level6.go#L122: 					if s-t2 < maxMatchOffset && uint32(cv) == loadLE32(src, t2) {
		level6.go#L135: 				if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level6.go#L145: 			if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
		level6.go#L160: 				if loadLE32(src, t2) == uint32(cv>>(8*repOff)) {
		level6.go#L174: 					if loadLE32(src, t2) == uint32(next) {
		level6.go#L185: 					if nextS-t2 < maxMatchOffset && loadLE32(src, t2) == uint32(next) {
		load_store.go#L20: func loadLE32[I indexer](b []byte, i I) uint32 {