func compress/flate.loadLE32
30 uses
compress/flate (current package)
deflate.go#L331: return hash4u(loadLE32(b, 0), hashBits)
deflate.go#L345: hb := loadLE32(b, 0)
level1.go#L82: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level1.go#L96: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level1.go#L179: if s-t > maxMatchOffset || uint32(x) != loadLE32(src, t) {
level2.go#L87: if offset < maxMatchOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level2.go#L101: if offset < maxMatchOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level2.go#L173: if offset > maxMatchOffset || uint32(x>>16) != loadLE32(src, candidate.offset-e.cur) {
level3.go#L100: if uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level3.go#L101: if candidates.prev.offset < minOffset || uint32(cv) != loadLE32(src, candidates.prev.offset-e.cur) {
level3.go#L116: if candidate.offset > minOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level3.go#L203: if uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level3.go#L208: if candidate.offset > minOffset && uint32(cv) == loadLE32(src, candidate.offset-e.cur) {
level4.go#L97: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level4.go#L103: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level4.go#L109: if nextS-lOff < maxMatchOffset && loadLE32(src, lOff) == uint32(next) {
level5.go#L112: if uint32(cv) == loadLE32(src, t) {
level5.go#L119: if s-t2 < maxMatchOffset && uint32(cv) == loadLE32(src, t2) {
level5.go#L131: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level5.go#L141: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level5.go#L154: if loadLE32(src, t2) == uint32(next) {
level5.go#L165: if nextS-t2 < maxMatchOffset && loadLE32(src, t2) == uint32(next) {
level6.go#L112: if uint32(cv) == loadLE32(src, t) {
level6.go#L122: if s-t2 < maxMatchOffset && uint32(cv) == loadLE32(src, t2) {
level6.go#L135: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level6.go#L145: if s-t < maxMatchOffset && uint32(cv) == loadLE32(src, t) {
level6.go#L160: if loadLE32(src, t2) == uint32(cv>>(8*repOff)) {
level6.go#L174: if loadLE32(src, t2) == uint32(next) {
level6.go#L185: if nextS-t2 < maxMatchOffset && loadLE32(src, t2) == uint32(next) {
load_store.go#L20: func loadLE32[I indexer](b []byte, i I) uint32 {